The Twilight League runs throughout the summer season and is open to all members, who may play in as few or as many rounds as they like. Arrive at the Club before 6pm on a Wednesday to register and be assigned to a pair or a triple. Details of how the league operates are noted further down this page.
Congratulations to Bryan (most points from the best 10 results) and Steve (highest points average from at least 6 matches) who will receive this season’s prizes. The highest Best10 was undecided with just 2 ends of the final match remaining. Barry and Rob were holding the better than +6 shot lead that Rob required to overhaul Bryan’s total but a battling +3 and +2 on the last 2 ends saw Rod and Lambis deny Rob that honour.
Ranked by Best 10 Results
Maximum attainable Best10 = 60pts
Ranked by Points per Game
6 game minimum eligibility requirement
League Organization and Rules
League matches are played on Wednesday evenings during the summer season. Players who have arrived by 6pm to participate are assigned to teams (pairs or triples) for that evening. Team and opponent selection will aim to set up contests that are slightly but not fully graded in terms of bowling ability. Typical ‘Pennant’ conditions of play apply except as stated here. Matches will be 10 ends. There will be no trial ends. There will be no dead ends – jacks propelled out of bounds will be respotted on the 2m mark. Tied ends will count as ends and be scored as 0-0.
Individual league standings will be determined by points awarded as follows. Each player in a winning team will receive 6 points for a win of 7 shots or more, 5 points for a win of 4-6 shots and 4 points for a win of 1-3 shots. Each player in teams that draw will receive 3 points. Each player in a losing team will receive 2 points for a loss of 1-3 shots and 1 point for a loss of 4-6 shots. So players are rewarded more generously for bigger wins but are also rewarded for keeping losses to a minimum.
Season end prizes will be awarded to players with the 1st and 2nd highest points accumulated from their best 10 scoring rounds. Players with more than 10 scoring rounds discard points from their weaker rounds. This is so that even players who participate only half the time can compete for a ‘Best 10’ prize. A season end prize will also be awarded to the player, who is not a Best 10 winner, who achieves the highest points per game average over a minimum of (provisionally) 6 games.